ROBORALLY ARENA II COMPETITION ONE GRAND FINAL (see http://roborally_arena_ii.tripod.com ) Turn One Program Cards Due: 1700GMT, Monday July 20, 2001. Please find the map and the official table. cards will be individually sent for turn One. For turn Two the new rules will apply (these came into effect for round Four for those bots who played before that). BOT ........ LOC . OPTIONS Clunker .... H4W . High power laser, flywheel, missile launcher (3), extra memory, ablative coat (3) Herbie ..... L1E . The Big One (0), High Power Laser, Shield, Self-Destruct, Reflector, Turret Petit Metal. A9S . Mechanical Arm, Shield, Big Gun (5), Fire Control (5) Cliffhanger. F1E . ramming gear, mechanical arm, double barrel laser, shield, proximity mine (1), self destruct, reflector, turret JunkPile ... B5S . Self Destruct, Ablative Coat (3) 20MinuteLoop B8N . homing device, self destruct, reflector, bridge layer Lirkas ..... E13W. crab legs, buzz bomb (2), Shield, turret, converter TreadMower.. K6S . extra memory, rear laser, Self Destruct, missile launcher (3), turret OPTIONS Proximity Mine at A1 Missile at G6N A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|-----| 1 |P MINE| | | | | Clif | | | | | | Herb | | | <==> | | | | |>>>>>>| | | | | |>>>>>>| | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|-----| 2 | | /->|----->|----->|----->|----->|----->|----->|----->|----->|----->|--\ | | | | //->|----->|----->|----->|----->|----->|----->|----->|----->|----->|--vv | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|-----| 3 | | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------X------|------|------|------|------|------|------|------|------|------X-----| 4 | | ^^ X |/----\| | | | Clnk | |/----\| | || X | | | || X |\----/| | | |<<<<<<| |\----/| | vv X | |------|------X------|------|------|------|------|------|------|------|------|------X-----| 5 | | Junk | | | | |XXXXXX| | | | | || | | | |vvvvvv| | | | |XXXXXX| | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|-----| 6 | | ^^ | | | | |^^^^^^| | | | Tmov | || | | | | || | | | | |MISILE| | | |vvvvvv| vv | | |------|------|------|------|------|------|------|------|------|------|------|------|-----| 7 | | ^^ | | |XXXXXX| | | |XXXXXX| | | || | | | | || | | |XXXXXX| | | |XXXXXX| | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|-----| 8 | |^^^^^^| | | | | | | | | | || | | | | 20ML | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|-----| 9 | PeMe | ^^ | | | | |XXXXXX| | | | | || | | |vvvvvv| || | | | | |XXXXXX| | | | | vv | | |------X------|------|------|------|------|------|------|------|------|------X------|-----| 10| X ^^ | |/----\| | | | | |/----\| X || | | | X || | |\----/| | | | | |\----/| X vv | | |------X------|------|------|------|------|------|------|------|------|------X------|-----| 11| | ^^ | | | | | | | | | | || | | | | || | | | | | | | | | | vv | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|-----| 12| | ^^--|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<--/ | | | | \--|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-----|<-/ | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|-----| 13| | | | | Lirk | | | | | | | | | | | | | |<<<<<<| | | | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|-----| A B C D E F G H I J K L M Card submission format has changed a little: (bot name) X-88##(phase) X-88##(phase) X-88##(phase) X-88##(phase) X-88##(phase) (turn) (option) (code) (comments) 'Code' is a player chosen number from 1 to 84 which will be used to select your cards for each following turn (if this was a program for turn two then the code would be used for the cards for turn three). all of these details are required every turn. To find your program cards you need the list of program cards, the number of program cards to be dealt (see official table) and the pre-chosen program card code (1-84). This private code indicates where to choose cards from the list. To find your current program cards look at your 'bots code number and find it in the randomised list. if you did not provide a program code it defaults to 01. if you have lost/forgotten the one set then email for confirmation of it. if you want confirmation of the cards you should be dealt that can be emailed out too. sample randomised card list: 1: R-350 2: B-430 3: 1-500 4: L-170 5: R-290 6: R-190 7: 1-570 8: 2-720 9: 1-660 10: L-150 11: R-320 12: 2-750 ... 76: 3-800 77: U-400 78: L-130 79: 2-680 80: R-230 81: 2-770 82: 3-810 83: R-360 84: R-330 Choose the correct number of cards sequentially from the card number corresponding to the pre-chosen code. For example if nine cards are to be dealt and the chosen code was 4 then cards 4,5,6,7,8,9,10,11 and 12 are dealt (L-170, R-290, R-190, 1-570, 2-720, 1-660, L-150, R-320 and 2-750). If five cards are to be dealt and the code is 77 then cards 77,78,79,80 and 81 are dealt (U-400, L-130, 2-680, R-230 and 2-770). The list wraps from 84 back to one so if seven cards are to be dealt and the code chosen was 82 then cards 82,83,84,1,2,3 and 4 are dealt (3-810, R-360, R-330, R-350, R-430, 1-500 and L-170). Options available for Turn One: weapons backup popgun High Power Laser Ablative Coat Extra Memory Proximity Mine Big Jet Ramming Gear Brakes Bridge Layer Converter Crab Legs Dual Processor